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 Post subject: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 10, 2010 11:49 am 
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FA
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Joined: Wed Sep 23, 2009 1:33 am
Posts: 128
Location: Cairo, Egypt
Hello;

Here, I am going to post the First look of Marsa Alam Scenery project, 3 pictures:

Image

Image

Image


Waiting your comments, Thanks.

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 Post subject: Re: Marsa Alam airport Teasers
New postPosted: Thu May 13, 2010 6:54 pm 
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Joined: Sat Mar 06, 2010 10:44 pm
Posts: 50
Location: Leiden, The Netherlands
Wel looks like a nice start i am looking forward to see more screenshots.

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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Sat May 15, 2010 10:18 am 
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Joined: Tue Mar 09, 2010 4:29 pm
Posts: 18
Location: Belgium, Mechelen
Great, looks promising :)


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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Sat May 15, 2010 11:28 am 
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Joined: Wed Sep 23, 2009 1:33 am
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Location: Cairo, Egypt
mattionline (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Great, looks promising :)


Thanks for your comment. :)

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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 17, 2010 7:41 pm 
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Joined: Tue Mar 09, 2010 4:29 pm
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Location: Belgium, Mechelen
Hello, a friend gave me some advise how you could save framerates in a scenery.

1. You model the doors of the terminal which is a bit stupid because you won't see the difference if you texture the terminal.

2. It's good to use a photoreal map for the airport and his surroundings.

There are a lot of different techniques how to save frames...
But remember: to much eyecandy results in loss of frames on final approach ;)
That's the problem I have on SDG -HESH now


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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 17, 2010 7:52 pm 
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FA
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Joined: Wed Sep 23, 2009 1:33 am
Posts: 128
Location: Cairo, Egypt
mattionline (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Hello, a friend gave me some advise how you could save framerates in a scenery.

1. You model the doors of the terminal which is a bit stupid because you won't see the difference if you texture the terminal.

2. It's good to use a photoreal map for the airport and his surroundings.

There are a lot of different techniques how to save frames...
But remember: to much eyecandy results in loss of frames on final approach ;)
That's the problem I have on SDG -HESH now


A model like Marsa Alam is very frame rate friendly and tested in flight simulator, so for now we don't have any issues for this airport, as for Sharm that's why we are redoing the terminal from scratch for FSX and as an update for FS9.

We may not add a photoreal map for the mesh scenery for HESH X, and I hope that you will be impressed of the new HESH Terminal 3 look :).

Thanks.

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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 17, 2010 8:37 pm 
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Joined: Tue Mar 09, 2010 4:29 pm
Posts: 18
Location: Belgium, Mechelen
Ibrahim Nassef (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
mattionline (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Hello, a friend gave me some advise how you could save framerates in a scenery.

1. You model the doors of the terminal which is a bit stupid because you won't see the difference if you texture the terminal.

2. It's good to use a photoreal map for the airport and his surroundings.

There are a lot of different techniques how to save frames...
But remember: to much eyecandy results in loss of frames on final approach ;)
That's the problem I have on SDG -HESH now


A model like Marsa Alam is very frame rate friendly and tested in flight simulator, so for now we don't have any issues for this airport, as for Sharm that's why we are redoing the terminal from scratch for FSX and as an update for FS9.

We may not add a photoreal map for the mesh scenery for HESH X, and I hope that you will be impressed of the new HESH Terminal 3 look :).

Thanks.


I'm really looking forward to a new Sharm update for FS9 because I hate the framedrops on final :x

But I'm glad to hear that Marsa Alam will be framerate friendly :D


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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 17, 2010 8:40 pm 
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Joined: Tue Mar 09, 2010 4:29 pm
Posts: 18
Location: Belgium, Mechelen
Ibrahim Nassef (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):

We may not add a photoreal map for the mesh scenery for HESH X, and I hope that you will be impressed of the new HESH Terminal 3 look :).


Ok, I understand that photoreal satelite images are not cheap ;)
Great you're making a mesh for Sharm , will the FS9 update include this mesh to?
And can you confirm that the HESH mesh will be compatible with the existing egypt mesh available on FLIGHTSIM.COM ?


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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon May 17, 2010 9:03 pm 
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FA
FA
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Joined: Wed Sep 23, 2009 1:33 am
Posts: 128
Location: Cairo, Egypt
mattionline (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Ibrahim Nassef (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):

We may not add a photoreal map for the mesh scenery for HESH X, and I hope that you will be impressed of the new HESH Terminal 3 look :).


Ok, I understand that photoreal satelite images are not cheap ;)
Great you're making a mesh for Sharm , will the FS9 update include this mesh to?
And can you confirm that the HESH mesh will be compatible with the existing egypt mesh available on FLIGHTSIM.COM ?


If we managed to do a mesh for FSX then will be there in FS9 as a service pack, and I am not sure that it will be compatible with other meshes available.

Thanks.

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 Post subject: Re: Marsa Alam airport v1.0 Teasers
New postPosted: Mon Aug 09, 2010 11:59 pm 
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FA
FA
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Joined: Wed Sep 23, 2009 1:33 am
Posts: 128
Location: Cairo, Egypt
Hello Everybody;

After sharm X release, it's time now to move on to Marsa Alam Airport, the ground work is about 80% done, just some effects, dirt, details and fixes are going to be added.

Also wanted to share with you the following screen shots of the new ground textures.

Enjoy:

Click on the image to get bigger :)

Image

Image

Image

Image

Image

Image


Waiting for your replies

Thanks..

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